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Project Documentation
Project DocumentationSourcesStatsIssuesSolutions
STATS:
- Unreal Engine Project Size ~ 30-50gb
- Over 3 minutes of total footage, cut to around 45 seconds.
- Main Sources: Quixel Mixer, Quixel Bridge Megascans, Polyhaven (only HDRIs), CG Trader (only 2 images, 1 model), Blender, Unreal Engine Actor merger; and past assets like fire VFX.
- Total hours to complete scenes ~ 16h
- Total Editing time ~2h
- Total Rendering time ~10m
- Total Time ~ 18h
- Engine Version, UE 5.1
- Direct X Version: 12
- Rendering Settings: HW RT ON, Lumen Lighting ON, Lumen Reflections ON, Use HW RT when available ON, Virtual MEM OFF.
- Edited In Davinci Resolve v18.
SPECS
- Intel Core I7 12700k
- RTX 3070 ti
- 16gb 3200 mhz Ram
- ~2.5Tb SSD All
- Z690 Mobo,
- 650w Gold.
ISSUES
- File size was half a GB, had to downscale resolution, eventually set a different encoder and cut the size down to .3 GB, allowed for a faster upload.
- Voice Acting, Was unable to help this issue, however, I included Script at the bottom of video
- Lighting Issues with Models, Scene: Colony, Issue: Light UV was broken and as a result light did not function properly, and reflections broken as well. Issue was not resolved but toned so it would not be all to noticeable. Can be fixed and I have fixed this issue before, but given the time constraints, I think it would be wise to mitigate this issue and pull more time and resources in other issues.
- DIRECT X 12 crashing, or D3D Device removed issue. Problem remains at large as no solution seams to work, only setting the rendering to Direct x 11 seams to work, Identified issue as either a GPU issue/defect, or Vram exhaustion. Only way to combat is not use to many Metahumans in a scene, or lower render fidelity to save on V Ram. Unfortunately This issue cannot be fixed completely with my experience, only mitigated. (perhaps a change in gpu might be necessary?)